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Writer's pictureSubbu Addanki

โœจ๐ŸŽฏ ๐˜ฟ๐™–๐™ฎ05 -100-๐˜ฟ๐™–๐™ฎ๐™จ ๐˜พ๐™ค๐™™๐™š ๐™Ž๐™ฃ๐™ž๐™ฅ๐™ฅ๐™š๐™ฉ๐™จ ๐˜พ๐™๐™–๐™ก๐™ก๐™š๐™ฃ๐™œ๐™š ๐Ÿš€๐ŸŽจ

โœจ๐ŸŽฌ ๐™‰๐™š๐™ฌ ๐™๐™ค๐™ค๐™ก ๐™„๐™ฃ๐™ฉ๐™ง๐™ค: "BatchRenamer" ๐Ÿ”„

Hello VFX & Animation Professionals! ๐Ÿ‘‹

Day05ย of the 100-Days Code Snippets Challengeย brings you an indispensable toolโ€”BatchRenamerโ€”designed to streamline the renaming processย in Maya. Managing and organizing assets in complex scenes can be time-consuming and prone to errors. BatchRenamerย automates the renaming of multiple objects, ensuring consistency and saving you valuable time.



๐™’๐™๐™–๐™ฉ ๐˜ฝ๐™–๐™ฉ๐™˜๐™๐™๐™š๐™ฃ๐™–๐™ข๐™š๐™ง ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Automated Renaming:ย Quickly rename multiple objects based on predefined patterns or rules.

  • Consistency: Maintain a standardized naming convention across your project, enhancing clarity and collaboration.

  • Flexibility:ย Customize naming schemes to fit specific project requirements or personal preferences.

๐Ÿ› ๏ธ๐˜ฝ๐™–๐™ฉ๐™˜๐™๐™๐™š๐™ฃ๐™–๐™ข๐™š๐™ง (Simple ๐™ข๐™–๐™ฎ๐™–.๐™˜๐™ข๐™™๐™จ ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):

import maya.cmds as mc
def batchRenamer(prefix, suffix, start=1):
ย ย ย ย """
ย ย ย ย Renames selected objects with a given prefix and suffix, appending a numerical index.
ย ย ย ย 
ย ย ย ย :param prefix: <str> The prefix for the new names.
ย ย ย ย :param suffix: <str> The suffix for the new names.
ย ย ย ย :param start: <int> The starting index for numbering.
ย ย ย ย :return: <None>
ย ย ย ย """
ย ย ย ย selected_objects = mc.ls(selection=True)
ย ย ย ย if not selected_objects:
ย ย ย ย ย ย ย ย mc.warning("No objects selected for renaming.")
ย ย ย ย ย ย ย ย return
ย ย ย ย 
ย ย ย ย for i, obj in enumerate(selected_objects, start=start):
ย ย ย ย ย ย ย ย new_name = "{}_{}_{:03d}".format(prefix, suffix, i)
ย ย ย ย ย ย ย ย mc.rename(obj, new_name)
ย ย ย ย ย ย ย ย print("Renamed '{}' to '{}'".format(obj, new_name))
# Test function to demonstrate batchRenamer
def test_batchRenamer():
ย ย ย ย batchRenamer(prefix="chr", suffix="arm", start=1)
test_batchRenamer()

๐Ÿ› ๏ธ๐˜ฝ๐™–๐™ฉ๐™˜๐™๐™๐™š๐™ฃ๐™–๐™ข๐™š๐™ง (๐™‹๐™ฎ๐™Ž๐™ž๐™™๐™š2 ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):



[Todayโ€™s Challenge is to take this simple code to next level.. I am sharing images of these advanced codes... ]

๐Ÿ” ๐™’๐™๐™–๐™ฉ ๐˜ฝ๐™–๐™ฉ๐™˜๐™๐™๐™š๐™ฃ๐™–๐™ข๐™š๐™ง ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Automated Renaming:ย Simplify the process of renaming multiple objects, reducing manual effort and errors.

  • Consistency: Ensure all assets follow a unified naming convention, making scene management more efficient.

  • Customizable:ย Tailor the renaming patterns to suit various project needs, enhancing flexibility.


๐Ÿ”ง ๐™†๐™š๐™ฎ ๐˜ฝ๐™š๐™ฃ๐™š๐™›๐™ž๐™ฉ๐™จ:

โ€ข ๐Ÿš€ Boost Efficiency:ย Save time by automating repetitive renaming tasks, allowing you to focus on more creative aspects of your projects.

โ€ข ๐Ÿ” Enhanced Organization:ย Maintain a clean and organized scene hierarchy, making it easier to navigate and collaborate with team members.

โ€ข ๐Ÿ“ˆ Improved Collaboration:ย Consistent naming conventions facilitate better communication and understanding among team members, streamlining the production pipeline.

โ€ข ๐Ÿ’ก Versatile Usage:ย Whether you're working on character rigs, environment assets, or any other elements, BatchRenamer adapts to your specific requirements.

I'm sharing BatchRenamerย to help Maya developers and technical artists create more organized and efficient workflows. Say goodbye to tedious renaming and hello to streamlined scene management!

โœจ Ready to Streamline Your Naming Process?ย โœจFeel free to reach out or comment below to see BatchRenamer in action. Letโ€™s elevate our Maya scripting together! ๐Ÿ’ช๐ŸŽ‰


๐Ÿ”— ๐˜พ๐™๐™š๐™˜๐™  ๐™Š๐™ช๐™ฉ ๐™ˆ๐™ฎ ๐™๐™š๐™จ๐™ค๐™ช๐™ง๐™˜๐™š๐™จ:โ€ข YouTube Channel:ย https://www.youtube.com/@118subbuโ€ข Vimeo:ย https://vimeo.com/subbu118โ€ข Creature Rigging:ย https://www.creaturerigging.comโ€ข Python Scripting:ย https://www.pythonscripting.comโ€ข Hyper Rig:ย https://www.hyper-rig.com

๐Ÿ› ๏ธ ๐˜ผ๐™™๐™™๐™ž๐™ฉ๐™ž๐™ค๐™ฃ๐™–๐™ก ๐™๐™ž๐™ฅ๐™จ:

  • Error Handling:ย The scripts include checks to handle scenarios where no objects are selected. You can further enhance this by adding more specific exception handling as needed.

  • Customization:ย Adjust the prefix, suffix, and starting indexย parameters to fit the context of your projects. For example, use different prefixes for different asset types.

  • Performance Optimization:ย For larger selections, consider optimizing the renaming loop or implementing progress feedback to keep users informed during lengthy operations.

Feel free to reach out if you encounter any issues or need further assistance. Happy coding and scripting! ๐ŸŽ‰๐Ÿ’ป

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