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โš ๐™–๐™จ_๐™€๐™–๐™จ๐™ฎ๐˜ฝ๐™ž๐™ง๐™™, ๐™’๐™ž๐™ฃ๐™œ๐™๐™š๐™–๐™ฉ๐™๐™š๐™ง & ๐˜ฝ๐™ค๐™™๐™ฎ๐™๐™š๐™–๐™ฉ๐™๐™š๐™ง โ•โ•โ–ˆโš

โš ๐™–๐™จ_๐™€๐™–๐™จ๐™ฎ๐˜ฝ๐™ž๐™ง๐™™, ๐™–๐™จ_๐™’๐™ž๐™ฃ๐™œ๐™๐™š๐™–๐™ฉ๐™๐™š๐™ง & ๐™–๐™จ_๐˜ฝ๐™ค๐™™๐™ฎ๐™๐™š๐™–๐™ฉ๐™๐™š๐™ง (Now) โ•โ•โ–ˆโš

Couple of years ago I did this rig while testing rig performance with huge number of constraints..

(In this case 18000 constraints on 6000 feathers as shown in this video)

There are Tons of RnD work on my hard disk.. Waiting to take Video form.. Coming soon.. Ziva Utility/ Supporting Tools


๐Ÿ†ƒime to switch from '๐Ÿ…ฒonstraints' to '๐Ÿ…ผatrix ๐Ÿ…ฝodes'


โšโ•โ• ๐™‹๐™š๐™ง๐™จ๐™ค๐™ฃ๐™–๐™ก ๐™๐™ฃ๐˜ฟ โ•โ•โš

โšโ•โ• 18000 Constraints Used while rigging 6000 Body Feathers

โšโ•โ• All 6000 feathers are individual polygons (Not combined)

โšโ•โ• While body is deforming, there is no stretch & squash on feathers

โšโ•โ• No Flips at extreme poses (Not Used any follicles for aiming)

โšโ•โ• Every Feather Aims To Next Down feather

โšโ•โ• Feathers follow body deformation

โšโ•โ• as_BodyFeather - Plug-in is WIP (In Personal Time)

โšโ•โ• Performance RnD (Time To Switch From Constraints To Matrix Nodes)

โšโ•โ• Completely constraint based (Soon to move to 'Matrix Node' based solution with Plug-In development)


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