❚ 𝙖𝙨_𝙀𝙖𝙨𝙮𝘽𝙞𝙧𝙙, 𝙖𝙨_𝙒𝙞𝙣𝙜𝙁𝙚𝙖𝙩𝙝𝙚𝙧 & 𝙖𝙨_𝘽𝙤𝙙𝙮𝙁𝙚𝙖𝙩𝙝𝙚𝙧 (Now) ══█❚
Couple of years ago I did this rig while testing rig performance with huge number of constraints..
(In this case 18000 constraints on 6000 feathers as shown in this video)
There are Tons of RnD work on my hard disk.. Waiting to take Video form.. Coming soon.. Ziva Utility/ Supporting Tools
🆃ime to switch from '🅲onstraints' to '🅼atrix 🅽odes'
❚══ 𝙋𝙚𝙧𝙨𝙤𝙣𝙖𝙡 𝙍𝙣𝘿 ══❚
❚══ 18000 Constraints Used while rigging 6000 Body Feathers
❚══ All 6000 feathers are individual polygons (Not combined)
❚══ While body is deforming, there is no stretch & squash on feathers
❚══ No Flips at extreme poses (Not Used any follicles for aiming)
❚══ Every Feather Aims To Next Down feather
❚══ Feathers follow body deformation
❚══ as_BodyFeather - Plug-in is WIP (In Personal Time)
❚══ Performance RnD (Time To Switch From Constraints To Matrix Nodes)
❚══ Completely constraint based (Soon to move to 'Matrix Node' based solution with Plug-In development)