โ ๐๐จ_๐๐๐จ๐ฎ๐ฝ๐๐ง๐, ๐๐จ_๐๐๐ฃ๐๐๐๐๐ฉ๐๐๐ง & ๐๐จ_๐ฝ๐ค๐๐ฎ๐๐๐๐ฉ๐๐๐ง (Now) โโโโ
Couple of years ago I did this rig while testing rig performance with huge number of constraints..
(In this case 18000 constraints on 6000 feathers as shown in this video)
There are Tons of RnD work on my hard disk.. Waiting to take Video form.. Coming soon.. Ziva Utility/ Supporting Tools
๐ime to switch from '๐ ฒonstraints' to '๐ ผatrix ๐ ฝodes'
โโโ ๐๐๐ง๐จ๐ค๐ฃ๐๐ก ๐๐ฃ๐ฟ โโโ
โโโ 18000 Constraints Used while rigging 6000 Body Feathers
โโโ All 6000 feathers are individual polygons (Not combined)
โโโ While body is deforming, there is no stretch & squash on feathers
โโโ No Flips at extreme poses (Not Used any follicles for aiming)
โโโ Every Feather Aims To Next Down feather
โโโ Feathers follow body deformation
โโโ as_BodyFeather - Plug-in is WIP (In Personal Time)
โโโ Performance RnD (Time To Switch From Constraints To Matrix Nodes)
โโโ Completely constraint based (Soon to move to 'Matrix Node' based solution with Plug-In development)
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